The wyvern draws power from the owner of the figurine, and its HD is equal to the summoner's character level, with a maximum of 16 HD, This figurine is capable of summoning a mighty wyvern once a day for 10 minutes. Use Smite Evil 2 more times per day (paladin only). Physical and mental perfection—that is the life goal of every monk. Using this quiver grants chances to weaken the target for 1d6 rounds as if it was under Curse of Weakness. This belt makes 1st and 2nd level spells cast by the wearer Empowered and Extended, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17 Hidden chest in Pitax Palace, This belt grants its wearer the ability to cast Stoneskin once a day as a 7th level wizard, This belt allows an alchemist to use 4 additional bombs a day, This belt grants its wearer a +2 enhancement bonus to Constitution. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Issili, House at the Edge of Time/Camp at Capital Gates, Up to 5x/day, fire razors, dealing 20d6 slashing damage in a 30-foot cone, +6 enhancement bonus to Charisma and a +2 luck bonus to Will saving throws, Semi-random artisan reward, Shaynih'a - South Narlmarches, Cast Harm 3 times a day as an 11th level cleric, Dropped by Queen Ravena, Mysterious Shrines puzzle, +4, Beguiling, Impervious, Unyielding, Venemous. Immunity to paralysis; Cast shout, greater spell three times per day. Charges 0, Caster level 3. +4 bonus to CMD +4 enhancement bonus to Constitution; immunity to forced movement effect, slow and tripping. +3 resistance bonus to Will saving throws and a +4 enhancement bonus to Constitution, Cold resistance 10 and a +1 resistance bonus to Fortitude saving throws, +3 resistance bonus on reflex saves and fire resistance 10, +4 resistance bonus to all saving throws and +4 deflection AC, +6 deflection bonus to AC and cast Greater Invisibility on allies up to 20 rounds a day, +4 bonus to saving throws against fire, acid, cold and electricity, and a +2 bonus to AC against Huge and larger creatures. It appears where you designate and acts according to its initiative check results. Storyteller Relic, This cloak grants its wearer a +4 resistance bonus on all saving throws and a +4 competence bonus to CMD, This cloak grants its wearer immunity to blindness and dazzle, a +3 resistance bonus on Will saving throws, and the ability to cast Prayer at will as a 9th level cleric, This cloak gives its wearer a +3 resistance bonus on all saving throws. Explore and conquer the Stolen Lands and make them your kingdom! Acts as a +1 weapon when used to bash, +5 competence bonus to Perception checks, acid resistance 15, +2 resistance bonus on all saving throws, bonuses increase by 2 against abilities and attacks by good or lawful outsiders. Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, Helmets, Bracers, Cloaks, Amulets, and Rings The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Max Dexterity bonus of +15. If the wielder has Trip feat, each round the first successful hit it lands also attempts to trip the target, Deals divine damage instead of bludgeoning, Throw acid bomb 3 times per day. Composite energy blasts instead deal an additional 2d6/2d6+1, If the wearer of this headband has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +1d6, This helmet grants its wearer a +5 competence bonus on Perception checks. This royal headdress grants its wearer a +6 enhancement bonus to Intelligence, Wisdom and Charisma, and a +2 resistance bonus to saving throws against Compulsion effects. One appears in throne room chest at some point. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1, Sold by Hassuf in your Capital, On the wall in Lonely Barrow, elements puzzle room, These gloves grant their wearer a +6 enhancement bonus to Dexterity, a +3 resistance bonus to Reflex saving throws and the ability to cast Reduce Person at will as a 5th level wizard, These gloves grant their wearer fire and acid resistance 15, These gloves grant their wearera +4 enhancement bonus to Strength and a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons, These gloves grant their wearera +6 enhancement bonus to Charisma and the ability to cast Greater Heroism 3 times a day as a 11th level wizard, This gauntlet grants its wearer a +8 enhancement bonus to Strength and the ability to use a laser beam that deals 4d6 damage at will, Made from all 17 Pieces of Skymetal Storyteller Relic, These gloves grant their wearer a +4 enhancement bonus to Dexterity and the ability to cast True Strike 3 times a day as a 1st level wizard, These gloves grant their wearer a +5 competence bonus on all Trickety checks, Sold by Hassuf in your Capital, Prize for winning the lockpicking contest, Rushlight Fields, These gloves grant their wearer a +5 luck bonus on Mobility checks and the ability to cast Cloak of Dreams once a day as a 14th level wizard, These gloves grant their wearer a +6 enhancement bonus to Strength, a +4 enhancement bonus to Constitution and the ability to cast Death Clutch once a day as a 15th level wizard, If the wearer has the druid's wild shape ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape, Chest behind hidden wall in Tenebrous Depths level 13, Chest behind hidden wall, Tenebrous Depths level 9, This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. Cast Lightning Bolt once a day as a 10th level wizard, Dropped by Lizardfolk King Vesket Lizardfolk Village, Dropped by Thickskin Tribe Queen Reisha Baneful Bog, Deals additional 1d12 damage against aberrations, constructs, humanoids, outsiders, and undead. Dex 13, Weapon Finesse, Weapon Focus with chosen weapon Choose one kind of light or one-handed slashing weapon. Target vulnerable to electricity for 1 minute on successful hit, Dropped by Lord-Jaeger Tsundar, Bald Hilltop, Ancient Curse 6, On crit, applies the effects of Touch of chaos to the target. This helm increases the wearer's AC by +2 and gives a +3 bonus to Persuasion checks made to intimidate. At level 16, the duration increases to 10 rounds. Manipulates reality allowing you to cast a small assortment of spells from Abjuration and Transmutation schools; each round you risk losing control over your actions. This artifact doubles the duration of all spells cast by its user as thought using the Extend Spell feat. when the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls, This helmet grants its wearer a +6 enhancement bonus to Wisdom and immunity to stun and daze. Made from all 16 Ancient Scraps of Script-Covered Leather. This ring continually grants the wearer the ability to avoid damage as if they had the evasion ability. A light shield is light. It can't reduce any ability score below 7. ... A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The following are some basic formulas of calculating Attack and Damage numbers: Merchant in Brineheart if you side with Darven, If the wearer of this headband has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +2d6, Reward from the "Coins for a dead man's eyes" quest if you give the coins to Wilber the spectre, Swamp Witch's Hut, Within the Professor's Hat is a subspace similar to bags of holding but only accessible by the wearer. TWF, with proper Two-Weapon Fighting feat (requires 15 Dex): Two one-handed weapons: -4/-4. Flaming arrows deal an additional 1d6 fire damage, The owner of this quiver can use it to shoot 20 shock speed arrows or bolts per day. This +2 quarterstaff grants the wielder a +4 profane bonus to Intelligence. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Unequipping this cloak is only possible after casting Remove Curse spell on the wearer and passing a DC 25 caster level check. One appears in throne room chest at some point, This ring grants its wearer and the monsters summoned by them cold resistance 30 and vulnerability to fire, This ring grants its wearer a +4 enhancement bonus to Strength and the ability to cast Bull's Strength 3 times a day as a 3rd level wizard, This ring grants its wearer a continuous Blur spell effect, This ring grants its wearer a +4 deflection bonus to AC and a continuous freedom of movement effect. It can only be worn by a lawful evil monk, +6 Intelligence +4 Wisdom +4 armor bonus to AC; cast Prediction of Failure once a day as a 15th level wizard, +3 resistance bonus to all saving throws; cast Blindness once a day as a 5th level wizard, Cast up to 6 spells a day, maximized if level 6 or lower, +5 bonus on all concentration checks, and a +10 competence bonus on Perception checks, Chest behind hidden wall, Tenebrous Depths level 7, +4 deflection bonus to AC, a +2 luck on all saving throws; cast Blindness twice a day as a 5th level wizard, +5 dodge bonus to AC and a +1 bonus to unarmed attacks and damage. Feats can give your character various bonus or allow them to perform all sorts of actions. Sack in barbarian camp, Flintrock Grassland One appears at some point in throne room chest, This ring grants its wearer a +4 deflection bonus to AC, immunity to confusion and fear. -If you want to dual wield (and still hit anything) you need to put a light weapon in your off-hand. However, this can be disabled in the mod settings. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Summons a pet cat. The legacy of Duthica will not yield its power to the wear, and characters with less than 15 Strength cannot equip it. Pathfinder: Kingmaker Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. While in this form, your natural weapons get a +5 enhancement bonus, Made from all 16 Rune-covered Ancient Leather Scraps Storyteller Relic, Merchant in Brineheart if you side with Darven, Dropped by Ferocious Devourer, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Fire resistance 10; cast Rage 2 times a day as a 5th level wizard, Chest in middle right of Candlemere Tower, Shield bash for 1d8+Str damage. Chance to cast Finger of Death (DC 21) on crit, Merchant in Brineheart if you side with Darven. Pathfinder: Kingmaker is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Weapon Medium Base … If you want to dual wield (and still hit anything) you need to put a light weapon in your off-hand. Cast Mass Heal once a day as a 17th level cleric, Cast Divine Power once a day as a 7th level cleric, Box next to sarcophagus, Lake Silverstep Village cave, +4, Shock, Thundering, Wrath of the Bear God, Natural attacks have +1d6 sonic/+1d6 electricity dmg (1d10 for bears), Chest in Ancient Cemetery on the way to Vordakai's Tomb, Cures you for 1d4 HP each time you successfully hit a living creature, Chest in Vordakai's Tomb level 1, side room in soul eater area, Cast Death Ward at will as a 7th level cleric, Given to Jaethal in the House at the Edge of Time if you, Deals negative energy damage instead of piercing, +3 insight bonus to AC against fey's attacks, Body in Flintrock Grassland during the final chapter, Chance to cast Crushing Despair (DC 21) on hit. It can only be worn by neutral characters, Chest in Brineheart if you side with Darven, This ring grants its wearer a +4 resistance bonus to all saving throws, a +4 deflection bonus to AC, spell resistance 19 and DR 1/-, Given by Irovetti for winning the Rushlight Tournament. You pick one weapon type, such as "dagger", or "punch-dagger", or "kukri" and you get dex to damage for that one type only. A longsword is not light. On second hit, deal an additional 1d10+ wielder's Strength modifier damage, Hidden chest outside House at the Edge of Time, Cast Waves of Fatigue 3 times a day as a 9th level wizard, and Ray of Enfeeblement at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Mim Wobblegander - Silverstep, Cast Fire Snake twice a day as a 9th level wizard, and Burning Hands at will as a wizard of level equal to the wielder's character level, Semi-random artisan reward, Irlene - Shrike Hills, +3 to the weapons of monsters summoned by Animate Dead and Create Undead spells, Chest in Vordakai's Tomb level 2, zombie area near Willas Gunderson, This +1 quarterstaff grants its wielder the ability to cast Feather Step, Mass 3 times a day as a 5th level druid. This damage is increased by an additional 3d6 against targets that aren't in combat, This amulet grants its wearer a +5 competence bonus to all Persuasion and Athletics checks, and electricity resistance 20, Dropped by Renshala Vascari, Pitax River Bend, 3 times per day the wearer may throw this amulet at an enemy. Summon 1d4+1 smilodons once a day for 15 rounds, Chance to cast Hideous Laughter on target on hit, +3 dodge bonus to AC and immunity to nauseated, Stick pile in bandit camp in bottom right corner of Bridge over the Gudrin River, Corpse in top left corner of Candlemere Tower, +5 bonus to Stealth checks and increases sneak attack damage with any weapon by 1d6, Reach +5ft +5 luck bonus to Stealth checks; cast Displacement once a day as a 5th level wizard, Semi-random artisan reward, Nazrielle - Kamelands, +2 bonus to death effects' DCs and saving throws against them, +1d6 positive energy damage, Given by Enneo if you side with him against Jaethal, Chest behind shambling mound, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Cast Bestow Curse (curse of weakness) once a day as a 7th level wizard, Semi-random artisan reward, Varrask - Kamelands, +2, Flaming, Destructive, Agile, Anarchic, Chest behind Vordakai, Vordakai's Tomb level 2, Gain stacking +2 bonus to all subsequent damage rolls against enemy on hit, Chest in the Magical Prison, Lonely Barrow, Reward for dealing with the Stag Lord in less than 30 days, Chest in Vordakai's Tomb level 2, golem room, northmost room, Corpse in owlbear area, Swamp Witch's Hut, top right corner, +9 damage on a successful crit; cast Flare twice a day as a 1st level wizard, Semi-random artisan reward, Dragn - South Narlmarches, On the ground in Ancient Cemetery on the way to Vordakai's Tomb, Semi-random artisan reward, Varrask - Kamelands Mastercraft Item, Fail to dispel the Cloak of Sold Souls twice, On the ground in House at the Edge of Time, third key room, Chest behind hidden wall in first floor of Vordakai's Tomb level 1, westmost room, Hidden chest in Everblooming Flower room, Womb of Lamashtu, Cast Waves of Fatigue once a day as a 11th level wizard, Chest in Womb of Lamashtu, top left corner, Cast Righteous Might once a day as a 9th level cleric, Sold by goblin merchant when leaving Lostlarn Keep. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Through a select, worthy few shines the power of the divine. Composite energy blasts instead deal an additional 6d6/6d6+6, This helmet grants its wearer immunity to fear and DR 1/magic, This helmet grants its wearer a +2 insight bonus on will saves. No. This ring grants +1 bonus to AC (deflection), This ring grants its wearer the ability to cast Sickening Entanglement 3 times a day as a 3rd level druid, Each round the first attack this ring's wearer makes using an unarmed strike or natural weapon casts the Greater Dispel Magic spell. Whenever the wearer of this ring uses their kinetic healer wild talent, it also applies the effect of the Restoration spell to the target. Target has to succeed on a DC 17 Fortitude saving throw or suffer 1d4 Dexterity damage (on hit). The ensnared creature takes a -4 penalty to Dexterity, a -2 penalty to both AC and attack, and takes 1d6+5 bludgeoning damage each round. Double-bladed sword's secondary attack automatically counts as a light weapon. range) are unaffected, Sold by Hassuf in your Capital after upgrading to City, +2 WIS/CHA, +4 sacred bonus vs compulsion effects/poisons. Using this quiver grants chances to dominate the target for 1d6 rounds, The owner of this quiver can use it to shoot 20 unholy speed arrows or bolts per day. +4 bonus on all saving throws against the abilities of fey. If the wearer is a paladin, they gain an ability to spend one use of their Smite Evil ability to grants all allies in the range of 20 feet immunity to fear for a number of rounds equal to their paladin level, This cloak grants its wearer a +3 deflection bonus to AC, a +3 bonus to Fortitude and Will saving throws, an the ability to cast See Invisibility once a day as a 3rd level wizard, This cloak grants its wearer a +1 resistance bonus to all saving throws and cold resistance 10, Whenever the wearer of this cloak makes a successful bite attack, it deals an additional 1d6 cold damage and trips the target, South end of Bridge over Gudrin River, left side. Whenever suck attack would be scored on you, there is a 50% chance it is negated, and the attack deals normal damage, Given by Talwyn Halmarion, Pitax if you save Eimar, Acid resistance 15, a +2 resistance bonus to Reflex saving throws; cast Web 3 times a day as a 5th level wizard, +3 damage bonus against animals, dragons and magical beasts, +2 luck bonus on all Initiative and Perception checks, Can turn into a smilodon at will. Additionally, each time the wearer takes damage, the chain inflicts half as much on the ensnared creature, The wearer of the necklace becomes immune to fatigue and exhaustion and can activate the necklace to surround themselves with an aura of nothingness. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. If the wearer of this ring has the Invisible Thief ability, the ring allows them to use it for 5 additional rounds per day. Enjoy a classic RPG experience inspired by games like Baldur’s Gate, Fallout 1 and 2 and Arcanum. Their melee attacks deal 2d6 sneak attack damage. On crit stun for 1d4 rounds, fort 17 DC, if saved stagger for 1 round. Whenever the wearer receives a critical hit, they become confused for 1d4 rounds, Made from all 12 Melted Shards of a Ring. In this section we will take a look at how attacking, defending and critical hits are determined, and how the dice rolls factor into this. cast chain lightning spell once per day. It also grants a +6 deflection bonus to AC, This necklace gives its wearer an inherent +2 dodge bonus to AC against the attacks of monsters with Giant subtype, Sold by Bartholomew, Lone House or Capital throne room if recruited, This amulet grants its wearer a +5 morale bonus to all Persuasion checks, This amulet grants its wearer a +5 insight bonus to AC and gives the benefits of the mirror image spell on a combat's start, Dropped by The Knurly Witch, House at the Edge of Time. Dropped by Fionn the frost giant ghost, Six Bears Camp, Amiri's quest. This ring allows its wearer to use the inquisitor's judgement ability 3 more times per day, Given by Nortellara if Jaethal doesn't kill her. Given by Captain Martyn if you give him the grimoire, or dropped by him, Pitax Tavern, port, Grants acid resistance 20 and the ability to cast Spit Venom once a day as a 7th level wizard, Grants continuous Freedom of Movement, and immunity to fear and death effects, Each time an enemy lands a hit on the wielder of this +5 rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle, Chest in Pitax Palace during the final chapter, Cast Cure Moderate Wounds once a day as a 5th level cleric. +6 to Saving throws against Fear. ), Hidden trapped chest in barbarian camp, City of Hollow Eyes, Enhancement bonus +5 during bardic performances, and it grants its wielder a +2 dodge bonus to AC, Cast Searing Light as a 10th level cleric at will, +2 inherent bonus to AC, all saving throws, attack rolls and skill checks, Semi-random artisan reward, Nazrielle - Kamelands Mastercraft Item, Hidden stash in Western corner of City of Hollow Eyes, Cast Transformation once a day as a 11th level wizard, +4 bonus on saving throws against mind-affecting effects, Chest in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Body southeast corner of Flintrock Grassland, Marks the target for an execution on hit. Chance to stun the opponent on a successful hit and grants the wielder the ability to cast Sirocco once a day as a 13th level wizard, Deals additional 2d6 fire damage on unsuccessful hit. With light weapon, elven curve blade, estoc, or rapier, use your Dex modifier instead of Strength on attack rolls. Sold by Issili, House at the Edge of Time, This ring grants its wearer negative energy resistance 20 and the ability to ast Breath of Life once a day as a 9th level cleric, If this ring is worn by a barbarian, it gives them the ability to Rage for 4 additional rounds per day, This ring grants its wearer a +4 deflection bonus to AC and immunity to emotion effects. Sold by Trader in Rushlight Fields, Deals divine damage instead of piercing. Sonic arrows deal an additional 1d3 sonic damage. Disambiguation : the Light quality and Light Simple Weapons can be confused, but fact is some Martial weapons have the Light quality. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. I'm a rogue and just got to level 3 - I have to pick a weapon for finesse training. Slow and Haste spells cast by the wearer have their duration extended as if affected by Extend Spell metamagic, This amulet grants its wearer a +6 enhancement bonus to Charisma and Intelligence and a +5 resistance bonus to all saving throws, Reward from Octavia's quest if she forgives her mother, This amulet grants its wearer immunity to cold and fire. This shouldn’t be a particularly difficult encounter. Weapon Finesse is a Feat in Pathfinder: Kingmaker. This amulet grants its wearer the ability to cast Overwhelming Presence as an 11th level wizard once a day. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. Weapon Focus: Combat BAB 1 +1 on all attack rolls with the chosen weapon type. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. While the aura is activated, creatures adjacent to the wearer take 2d6 damage per round and must succeed on a DC 17 Reflex saving throw to avoid becoming fatigued, This necklace gives its wearer +2 dodge bonus to AC against ranged attacks, Given by the Guardian of the Bloom during chapter 1, This amulet grants its wearer a +4 morale bonus to Initiative checks, While in possession of this item, the DC to saving throws against this user's Channel Negative Energy increases by 2 and they may channel energy 1 additional time per day. This ring doubles the threat range of the wearer's kinetic blasts. The nanites inside the item provide the wearer with multiple abilities. Light Simple Weapons also all have the quality Finesse Wielding. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Can only be worn by a lawful good monk, Candlemere Tower, hidden box directly to the right of entry point, +10 armor bonus to Perception and Uncanny Dodge. It worked on scimitars in 3.0 or 3.5 DnD, but that is not the case in Pathfinder. Cast Dimension Door once a day as a 8th level wizard, Bush in the thunder area, portal between Rotten Cave/ Crooked Teeth, Deals bludgeoning, slashing and piercing damage, Appears in throne room chest at some point (Scouting Pitax project? When wielding a light weapon or any other weapon that can be used with Weapon Finesse, you can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Immune to shaken, +2 to Necromancy spell DCs; Extend Spell (max lvl 6) 4/day, Transforms all wielder's spell damage to fire; +1 caster level; +3 Evocation spell DCs; Maximize Spell (max lvl 9) 5/day, This figurine is capable of summoning a barbtongued wyvern once a day for 10 minutes. Strategies, maps, items and more 17 Fortitude saving throw or become frightened for 1d4 rounds slow and.. 'S Ki pool by 5, Dropped by Bandit Leader, Lone,! Grants its wearer 's Ki pool by 5 chance to cast true seeing a... Talent is always empowered, as well as immunity to curses, Semi-random artisan reward, Mim Wobblegander Silverstep... Such a weapon has a range increment of 10 feet opponents ' attacks, in. Elementals that can be used withthe weapon Finessefeat which allows the wearer a! Its wearer can activate the nanites inside the item provide the wearer 's Simple energy blasts by 3d6+3 to and! Peer into it to shoot 20 sonic speed arrows or bolts per day (... Pathfinder is a full-round action this rod grants its wielder the ability cast... While the Rogues are Two-Weapon melee Fighters movement spell for 1 minute least expected and. The 20th level, it becomes ensnared by the wearer is lawful,... 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